-
Posts
6653 -
Joined
-
Last visited
-
Days Won
433 -
Donations
180.00 USD
Content Type
Profiles
RenHelp
Renegade Maps
Test Wiki
Forums
Downloads
Events
Files posted by zunnie
-
Mute Beacons Player
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This plugin will allow you to block or unblock players ingame from using or purchasing beacons. It will inject 2 console commands; BMUTE and UNBMUTE.
### CHANGELOG ###
V1 - Release
44 downloads
- xpert
- ssgm 4.0 plugin
- (and 3 more)
0 comments
Submitted
-
AFK Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to iRan for the original code and concept for SSGM 2.0.2
Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
### DESCRIPTION ###
This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
The plugin marks a player AFK during a check when first:
- He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
- When his position hasn't changed within a small renefeet threshold.
- If his facing hasn't changed.
And if he doesn't do any of the following:
- When he hasn't fired any shots.
- Doesn't speak.
- Doesn't enter or exit a vehicle.
- Doesn't purchase anything.
### CHANGELOG ###
V1 - Release
V2 - Fixed issue with closest building not showing in messages
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
[AFK_Detector]
; AFK_Time=
;
; Time to wait before checking again whether someone is AFK.
AFK_Time=300
; AFK_Score=
;
; Minimum score needed to not be checked for being AFK.
AFK_Score=100
; AFK_PM=
;
; Whether or not to page the player for being AFK.
AFK_PM=true
; AFK_DeadPP=
;
; Check for point changes when the Power Plant is dead.
AFK_DeadPP=true
; AFK_DeadREF=
;
; Check for point changes when the Tiberium Refinery is dead.
AFK_DeadREF=true
; AFK_Message=
;
; Message to send the AFK player if AFK_PM is set to true.
AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.
82 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
-
Bandwidth Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Stealtheye for explaining to me the bug with improper bandwidth detection in Renegade.
### DESCRIPTION ###
This plugin is a port over of the Bandwidth Detection feature in the early SSGM. It checks
the bandwidth of all players ingame every minute to see if it is below a set amount.
A message will also output to the SSGM Log prefixed with _ALERT for server regulators to read.
### CHANGELOG ###
V1 - Release
V2 - Fixed a crash issue
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the BW_Detector settings.
[bW_Detector]
; BWDefault=
;
; The lowest a players bandwidth can be set to. 28800 is the lowest setting Renegade has, but players can set it even lower
; with a console command. Even though 28800 is a normal setting in Renegade, this should be set at 56000 or higher as
; 28800 will cause the player to lag.
BWDefault=128000
; BWMessage=
;
; Message to send the player letting them know their bandwidth is being reset.
; You can leave this blank if you want since there's a setting within the code itself.
BWMessage=Your bandwidth was detected dropping below the allowed amount. It has been reset.
69 downloads
- ssgm 4.0 plugin
- xpert
- (and 3 more)
0 comments
Submitted
-
Character Refund
By zunnie in SSGM 4.0 Plugins
This plugin works like the Character Refund plugin but this one should always work. If a player buys another character without dying he'll be refunded a configurable amount of money.
You can contact me under the nick 'iran'.
To install place 'CharacterRefundKebab.dll' inside the root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini, then add and configure the following to SSGM.ini:
[CharacterRefund]
FractionOfRefund = 0.5 ; 0.5 gives a 50% refund
54 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
-
Harvester Shells
By zunnie in SSGM 4.0 Plugins
This must have plugin adds vehicle shells for Harvesters after they're destroyed, when fully repaired these shells will spawn a Harvester with 4 passenger seats and a machine gun.
53 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
-
Crates
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.
### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.
### CHANGELOG ###
V1 - Release
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.
[Crates]
; -------------------------------------------------------------------------------- ------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; -------------------------------------------------------------------------------- ------------------------------------------
; NOTE: crates.dll plugin required
; EnableCrates=
;
; Decides if there will be ANY crates, both old and new, on the map.
EnableCrates=1
; EnableNewCrates=
;
; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
; and can lead to some pretty fun times.
; Crate log messages will use the "_CRATE" header.
EnableNewCrates=1
; AllowVehCrates=
;
; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
AllowVehCrates=0
; Crate percent configuration.
;
; Controls crate percentages for all maps.
; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
; will use its defaults.
Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
112 downloads
- ssgm 4.0 plugin
- xpert
- (and 1 more)
0 comments
Submitted
-
Building Health Sounds
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM.
Example from my bot:
<CloudyServ> The Nod Power Plant is under attack!
<CloudyServ> The Nod Obelisk is under attack!
### CHANGELOG ###
V1 - Release
140 downloads
- ssgm 4.0 plugin
- xpert
- (and 4 more)
0 comments
Submitted
-
Chinook Armor Mod
By zunnie in SSGM 4.0 Plugins
This plugin changes the armor type of Chinooks (Transport Helicopters) so they take less damage from snipers as long as they have armor, they'll take 20 damage from a Ramjet and 10 damage for a normal sniper.
67 downloads
- ssgm 4.0 plugin
- iran
- (and 5 more)
0 comments
Submitted
-
Time Expired Command
By zunnie in SSGM 4.0 Plugins
Really simple plugin that adds the "!time" (alias "!t") command to a server, this command shows the time expired on the current map as HH:MM:SS, e.g. 01:10:10 for 1 hour, 10 minutes and 10 seconds.
85 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
-
Radio Commands Output
By zunnie in SSGM 4.0 Plugins
This is a simple SSGM 4.0 plugin that outputs when players use ingame Radio Commands.
This will be the first of many stuff I plan on releasing.
<CloudyServ2> [Radio] &WNxSmiLey: Affirmative.<CloudyServ2> [Radio] &WNxSmiLey: Negative.<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Watch where you're pointing that!
67 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
Submitted
-
Suicide 5min Wait
By zunnie in SSGM 4.0 Plugins
With this plugin running a player can only suicide every 5 minutes. The hooking code and original hook were written by Hex, the new hook was written by Whitedragon.
Doesn't work if you're using other code that hooks suicides.
49 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
-
Kill Harvester Console Command
By zunnie in SSGM 4.0 Plugins
This simple plugin adds two console commands to the FDS to allow for destroying both teams' harvester.
killharvgdi ;Destroys the GDI harvester.
killharvnod ;Destroys the Nod harvester.
You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".
98 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
-
Reset Match
By zunnie in SSGM 4.0 Plugins
This plugin will automatically reset the match after 120 second have expired and it will announce the time remaining until the automatic resetting. After every player has typed !ready it will reset the match, if it happens before the auto-reset. Players can't move until the match has reset. Once the match is reset every player and harvester will get killed, and every player's deaths/kills/score/credits will be reset (credits will be set to the server's starting credits). The map timer will also be reset to the time remaining on level load.
Contact me under the nick "iran", you can also find me on the usual IRC networks under the nick "Iran".
58 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
-
Urban Camoflauge Artillery
Done the arty, f*** yeah! Well pleased with this one.
Only the Chinhook and Recon bike to go.
62 downloads
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Updated
-
LevelRedit
* Add one or more Renegade .mix maps.
* Set the output folder (you'd use your LevelEdit folder).
* Click on 'Convert Now!'.
* After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
* Open the .lvl file for the map you converted.
After conversion, to complete the map:
* Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
* Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
* Add pathfind blockers as you need them.
* Save the map.
* In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
* Save the map.
* In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK.
This may take much time.
* Save the map.
* You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
Restrictions:
* As mentioned above, LevelRedit may produce duplicate tiles.
* No editor only objects will be generated, you have to add them by yourself.
* No VIS points will be generated, you have to add them by yourself.
Protection:
* If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
* You cannot protect old maps you already released.
303 downloads
- decompiler
- mix to lvl
- (and 2 more)
0 comments
Updated
-
Multiplayer Level Files
The official multiplayer map level files from Westwood Studios.
119 downloads
- level files
- multiplayer
- (and 5 more)
0 comments
Updated
-
C&C_Mediterranean
By zunnie in Maps by MPF
General Map Description
This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
Teleporting
At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
Using the above you can quickly teleport between the islands depending what buildings need attention.
The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
Buy Helicopters
To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
Special Units
- Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
- Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
- Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
- Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
You can REFILL your helicopter on one of the Helipads when they are still alive.
Mini Powerplants
The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
No MCT is available because they are too small to get inside
Crate Spawners
There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
- When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
- The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
- Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
GDI Buildings:
- Weapons Factory
- Infantry Barracks
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
Nod Buildings:
- Airstrip
- Hand of Nod
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
SSGM.ini Crate Vehicle Entries
If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
[c&c_mediterranean.mix_Crates]
GDIRVCX=-455.777
GDIRVCY=-288.158
GDIRVCZ=4.554
GDIRVC_Face=0.000
GDIRVCP_X=-455.777
GDIRVCP_Y=-288.158
GDIRVCP_Z=4.554
GDIRVCP_Face=0.000
NodRVCX=-803.748
NodRVCY=-538.243
NodRVCZ=6.111
NodRVC_Face=0.000
NodRVCP_X=-803.748
NodRVCP_Y=-538.243
NodRVCP_Z=6.111
NodRVCP_Face=0.000
320 downloads
0 comments
Submitted
-
C&C_Clan420z
By zunnie in Maps by MPF
General Map Information
Clan420z is a typical deathmatch map with only a Barracks and Hand of Nod present which players have to destroy to win the game.
There are also Refineries but they cannot be killed and are only present to provide some money income of $2/sec.
I only fixed this map to work with TT 4.0 properly as the game would not end when either the Barracks or Hand of Nod was destroyed.
In this fixed "z" version it does end the game as soon as either the Barracks or Hand of Nod is destroyed.
LMAO at the bunker where Nod is growing weed lol. Great map, ++ to the creator. Oh yeah, the Pickup Trucks can hold 5 people
Thanks
Thanks goes out to Blazea58 who created this map originally. This map is kickass. Thanks and great job.
147 downloads
0 comments
Submitted