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zunnie

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Files posted by zunnie

  1. Reset Match

    This plugin will automatically reset the match after 120 second have expired and it will announce the time remaining until the automatic resetting. After every player has typed !ready it will reset the match, if it happens before the auto-reset. Players can't move until the match has reset. Once the match is reset every player and harvester will get killed, and every player's deaths/kills/score/credits will be reset (credits will be set to the server's starting credits). The map timer will also be reset to the time remaining on level load.
    Contact me under the nick "iran", you can also find me on the usual IRC networks under the nick "Iran".

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Urban Camoflauge Artillery

    Done the arty, f*** yeah! Well pleased with this one.
    Only the Chinhook and Recon bike to go.

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  3. YourFirstMap.zip

    File imported by an administrator

    197 downloads

       (0 reviews)

    0 comments

    Submitted

  4. BUILDINGS.ZIP

    File imported by an administrator

    165 downloads

       (0 reviews)

    0 comments

    Submitted

  5. RENFSK10.ZIP

    File imported by an administrator

    119 downloads

       (0 reviews)

    2 comments

    Updated

  6. RenegadeToolsInstaller2.zip

    File imported by an administrator

    190 downloads

       (0 reviews)

    0 comments

    Submitted

  7. VehicleModels.zip

    File imported by an administrator

    163 downloads

       (0 reviews)

    0 comments

    Submitted

  8. RenegadeTextures.zip

    File imported by an administrator

    146 downloads

       (0 reviews)

    0 comments

    Submitted

  9. SinglePlayerLVLs.zip

    File imported by an administrator

    158 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Multiplayerlevels.zip

    File imported by an administrator

    179 downloads

       (0 reviews)

    0 comments

    Updated

  11. W3D Exporter for 3DSMax8

    The W3D exporter for Max 8. Main function is to export models into W3D format

    163 downloads

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    0 comments

    Updated

  12. LevelRedit

    * Add one or more Renegade .mix maps.
    * Set the output folder (you'd use your LevelEdit folder).
    * Click on 'Convert Now!'.
    * After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
    * Open the .lvl file for the map you converted.
    After conversion, to complete the map:
    * Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
    * Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
    * Add pathfind blockers as you need them.
    * Save the map.
    * In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
    * Save the map.
    * In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK.
    This may take much time.
    * Save the map.
    * You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
    Restrictions:
    * As mentioned above, LevelRedit may produce duplicate tiles.
    * No editor only objects will be generated, you have to add them by yourself.
    * No VIS points will be generated, you have to add them by yourself.
    Protection:
    * If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
    * You cannot protect old maps you already released.

    303 downloads

       (0 reviews)

    0 comments

    Updated

  13. Single Player Level Files

    The official Single Player map level files from Westwood Studios.

    301 downloads

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    0 comments

    Updated

  14. Multiplayer Level Files

    The official multiplayer map level files from Westwood Studios.

    119 downloads

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    0 comments

    Updated

  15. Renegade Beta Assets

    Package was compiled by Reaver11 over the years and released to public.
    Much thanks to him
    Contains:
    Automaticshotgun
    Beta Chaingun
    Beta HUD
    Black500sniper
    Chemsprayer
    Conversations
    Door_a
    GDI Acrolyte
    GDI Adv Commcenter
    GDI AdvPowerplant
    GDI Airstrip
    GDI Constructionyard Single player
    GDI Door
    GDI Elevator
    GDI Elevator2
    GDI Grenadier
    GDI Guardtower
    GDI Gunboatsinkanimation
    GDI Harvester
    GDI Harvester Skin
    GDI Humvee
    GDI Initiate
    GDI Logan
    GDI Mammoth Tank
    GDI Mct
    GDI Medium Tank
    GDI Multiplayer Helipad
    GDI Orca
    GDI Orcalifter
    GDI Outpost
    GDI Ref elevator
    GDI Ref Piston
    GDI Refinery
    GDI Repbay
    GDI Silo
    GDI SingleplayerPP
    GDI Tailgun
    GDI Templar
    Infantryaggregates
    Laserchaingunskin
    Laserrifleskin
    M16
    M203
    M203-2de
    Machinegunemplacement
    Misc
    MOD for SP with beta assets!
    Movies
    Music
    Mutant test facility
    NOD AdvPowerplant
    NOD Alternative adv pp (not beta)
    NOD Apache
    NOD Bike
    NOD Buggy
    NOD Cargoplane
    NOD Cargoplane cockpit
    NOD Cargoplane crash animation
    NOD Cargotruck
    NOD Chair
    NOD Commcenter
    NOD Constructionyard with collision
    NOD E3 Hand of NOD
    NOD Elevator
    NOD Flame tank (With turret settings)
    NOD Gun Emplacement
    NOD Harvester
    NOD Hover Craft
    NOD Light tank
    NOD Light Tank2
    NOD Mct
    NOD Mobile gunemplacement
    NOD Multiplayer Helipad
    NOD Outpost
    NOD Refinery
    NOD Repbay
    NOD Sakura
    NOD SamBunker
    NOD Samsite truck
    NOD Scorpion
    NOD Seth
    NOD Silo
    NOD Singleplayer Hand of NOD
    NOD Soldierskins
    NOD SU-8
    NOD Trooper
    NOD Turret
    OLD Commando
    PC Gamer October 1999
    PCT Icons
    Pistol
    Pistol2
    Pre-Release info
    Railgun
    Rocketlauncher
    Screenshots
    Silencedpistol
    Silver500Sniper
    SnipeTowerNeutral
    Sounds
    Streetlight
    Textures
    TimedC4
    Under rock texture

    265 downloads

       (0 reviews)

    0 comments

    Updated

  16. C&C_Mediterranean

    General Map Description
    This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
    Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
    There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
    Teleporting
    At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
    At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
    At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
    At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
    Using the above you can quickly teleport between the islands depending what buildings need attention.
    The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
    Buy Helicopters
    To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
    Special Units
    - Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
    - Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
    - Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
    - Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
    You can REFILL your helicopter on one of the Helipads when they are still alive.
    Mini Powerplants
    The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
    No MCT is available because they are too small to get inside
    Crate Spawners
    There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
    Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
    - When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
    - The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
    - Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
    Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
    GDI Buildings:
    - Weapons Factory
    - Infantry Barracks
    - Power Plant
    - Tiberium Refinery
    - Tiberium Silo
    - Repair Facility
    - Helicopter Pad x3
    Nod Buildings:
    - Airstrip
    - Hand of Nod
    - Power Plant
    - Tiberium Refinery
    - Tiberium Silo
    - Repair Facility
    - Helicopter Pad x3
    SSGM.ini Crate Vehicle Entries
    If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
    [c&c_mediterranean.mix_Crates]
    GDIRVCX=-455.777
    GDIRVCY=-288.158
    GDIRVCZ=4.554
    GDIRVC_Face=0.000
    GDIRVCP_X=-455.777
    GDIRVCP_Y=-288.158
    GDIRVCP_Z=4.554
    GDIRVCP_Face=0.000
    NodRVCX=-803.748
    NodRVCY=-538.243
    NodRVCZ=6.111
    NodRVC_Face=0.000
    NodRVCP_X=-803.748
    NodRVCP_Y=-538.243
    NodRVCP_Z=6.111
    NodRVCP_Face=0.000

    319 downloads

       (0 reviews)

    0 comments

    Submitted

  17. C&C_Clan420z

    General Map Information
    Clan420z is a typical deathmatch map with only a Barracks and Hand of Nod present which players have to destroy to win the game.
    There are also Refineries but they cannot be killed and are only present to provide some money income of $2/sec.
    I only fixed this map to work with TT 4.0 properly as the game would not end when either the Barracks or Hand of Nod was destroyed.
    In this fixed "z" version it does end the game as soon as either the Barracks or Hand of Nod is destroyed.
    LMAO at the bunker where Nod is growing weed lol. Great map, ++ to the creator. Oh yeah, the Pickup Trucks can hold 5 people
    Thanks
    Thanks goes out to Blazea58 who created this map originally. This map is kickass. Thanks and great job.

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  18. C&C_TheCanyon

    General Map Information
    Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps.
    He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases.
    Editor map Setup and Scripting work was done by zunnie.
    This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base.
    The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there.
    Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base.
    There are Cannon- and GunEmplacements available in base.
    The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers.
    There is one Nod Buggy and one GDI Hummvee on the map.
    The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again.
    The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game.
    The Buggy and Hummvee can have 1 driver and 2 passengers.
    Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup.
    Greetz Blazea58 & zunnie

    196 downloads

       (0 reviews)

    0 comments

    Updated

  19. C&C_Tropical

    General Map Information
    A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand.
    Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier.
    When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it.
    To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up.
    When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point.
    The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point.
    Other than the above this is a regular AOW map which a very nice touch to it.

    130 downloads

       (0 reviews)

    0 comments

    Submitted

  20. C&C_Whoreglass

    General Map Information
    A nice map somewhat inspired by Hourglass
    Four ways to get into the enemy base and a tunnel.
    The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map.
    We had lots of great games on this one.

    193 downloads

       (0 reviews)

    0 comments

    Submitted

  21. C&C_Winter_Field

    ========================
    ==C&C_Winter_Field.mix==
    ========================
    Gametype: AOW
    Size: Large (45+ Player accommodation)
    Version: 1.0
    Created: Mauler -- Addition Files: Blazea58
    C&C_Field set in winter conditions
    =====================
    =Changelist/Features=
    =====================
    - CnC Mode
    - Rotable MRLS Turret
    - Ramjet Rifle ammo decreased to 1 clip rounds
    - CnC Crate Spawner for (serverside mods)
    - VIS system in place, for maximum performance

    249 downloads

       (0 reviews)

    0 comments

    Updated

  22. C&C_Winter_Under

    After seeing Maulers winter field I thought I would get out the RxD Under map. Made back in 2005. Ah I miss those days.
    ========================
    ==C&C_Winter_Under.mix==
    ========================
    Gametype: AOW
    Version: 1.0
    Created: gen_blacky -- RxD Dev Team
    C&C_Under in snowy conditions
    =====================
    =Changelist/Features=
    =====================
    - New Ambient Sounds
    - Crate and Weapon Spawner
    - Weapon Spawner has all weapons besides beacons and timed x2
    - Stole Maulers Readme XD

    215 downloads

       (0 reviews)

    Submitted

  23. C&C_Bridge_Control

    General Map Information
    Bridge_Control is based on the other Bridge_Control map from Tiberium Crystal War.
    It is a fast action paced map with only two buildings per team:
    GDI: Weapons Factory and Infantry Barracks
    Nod: Airstrip and Hand of Nod
    There are also Tiberium Silo's providing the teams with money, 2 on each team giving each $5/3sec. Beware that one of your silo's is very vulnerable in the middle area and is likely destroyed at the start of the map.
    Don't worry though, you have another one behind your Infantry Building, and on top of that you can repair the silo's back to full health after which they become operational again.
    The Tiberium Silo's do not have to be destroyed to end the game, so it never ends in a stalemate Silo vs Silo
    The ruined buildings were created by Hunter-Seeker and weapons spawn inside it!
    The crane was created by ImperialKaskins. You can climb all the way to the top and get the sniperrifle that spawns there
    The appartment buildings at the side of the map were also created by ImperialKaskins and are a nice decorative touch.
    The trees on the map were designed by Blazea58
    Have fun people

    187 downloads

       (0 reviews)

    0 comments

    Submitted

  24. C&C_Tib_Field

    The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him.
    Note: I modified the first four textures and renamed them by adding junk at the end of the name.
    Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet.
    mjf_grass.tga
    mjf_tiberium.tga
    mjf_dirt.tga
    tiberium.tga
    dsp_lightpost2.tga

    206 downloads

       (0 reviews)

    0 comments

    Updated

  25. C&C_Temple

    ========================
    ==C&C_Temple.mix==
    ========================
    Gametype: AOW
    Size: Large (45+ Player accommodation)
    Version: 1.0
    Created: Mauler
    Desert warfare at the foot of the great pyramids of egypt.
    =====================
    =Changelist/Features=
    =====================
    - CnC Mode
    - Rotable MRLS Turret
    - Ramjet Rifle ammo decreased to 1 clip rounds
    - CnC Crate Spawner for (serverside mods) x3
    - CnC Weapon Spawners x4
    =================================
    =Special Notes For Server Owners=
    =================================
    There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder.
    This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged.
    Do not use the file on your client as 4.0 servers will block your connection then.

    222 downloads

       (0 reviews)

    0 comments

    Updated

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