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Files posted by zunnie
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Submitted
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Survival Islandz
By zunnie in 6 Player Maps
This map is a fun 6 player map, 3 islands on the top, 3 islands in the middle and 3 islands on the bottom. The top 3 islands and bottom 3 islands are each players bases, with the middle 3 islands that have 1 blue tiberium field to fight over.
This map is an online map only and will not work in skirmish.
In this map each player automatically gets a money transfer every few minutes, and also each player has 2 indestructable tiberium spikes.
And last but not least everyone gets unlimited power( Yaaaaaaaaaaay)
614 downloads
0 comments
Submitted
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AFK Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to iRan for the original code and concept for SSGM 2.0.2
Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
### DESCRIPTION ###
This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
The plugin marks a player AFK during a check when first:
- He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
- When his position hasn't changed within a small renefeet threshold.
- If his facing hasn't changed.
And if he doesn't do any of the following:
- When he hasn't fired any shots.
- Doesn't speak.
- Doesn't enter or exit a vehicle.
- Doesn't purchase anything.
### CHANGELOG ###
V1 - Release
V2 - Fixed issue with closest building not showing in messages
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
[AFK_Detector]
; AFK_Time=
;
; Time to wait before checking again whether someone is AFK.
AFK_Time=300
; AFK_Score=
;
; Minimum score needed to not be checked for being AFK.
AFK_Score=100
; AFK_PM=
;
; Whether or not to page the player for being AFK.
AFK_PM=true
; AFK_DeadPP=
;
; Check for point changes when the Power Plant is dead.
AFK_DeadPP=true
; AFK_DeadREF=
;
; Check for point changes when the Tiberium Refinery is dead.
AFK_DeadREF=true
; AFK_Message=
;
; Message to send the AFK player if AFK_PM is set to true.
AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.
82 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
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mIRC to FDS gateway
Allows mIRC to send FDS commands.
v00d00 spent time on it making it more efficient and cleanup sockets after they were used.
Example mIRC script for using this DLL:
alias MPSENDFDS { var %msg = $1- if ($1 == msg) var %msg = $1 [MP] $2- dll mIRC_Ren.dll FDS_Send 127.0.0.1 5015 remotepw %msg}alias inlist { var %i = 1, %j = $numtok($2,32) while (%i <= %j) { if ($gettok($2,%i,32) iswm $strip($1)) return 1 inc %i } return 0}on *:text:*:#MP-AOW-Admin:{ if ($nick == MPAOW) { if (!time isin $2-) MPSENDFDS msg The time is $time Amsterdam GMT+1 if ($2 == gotya) MPSENDFDS snda mx0_nodsniper_alt07.wav if ($2 == chicky) MPSENDFDS snda m00achk_kill0001i1gbmg_snd.wav if ($2 == omg) MPSENDFDS snda oh_my_god.wav if ($2 == skill) MPSENDFDS snda mxxdsgn_dsgn014i1gbmg_snd.wav if ($2 == snipe) MPSENDFDS snda mx0_nodsniper_alt01.wav if ($2 == killem) MPSENDFDS snda mx1dsgn_dsgn0018i1dsgn_snd.wav if ($2 == guns) MPSENDFDS snda mxxdsgn_dsgn005i1gbmg_snd.wav if ($2 == smile) MPSENDFDS snda mxxdsgn_dsgn004i1gbmg_snd.wav if ($2 == toy) MPSENDFDS snda mtudsgn_dsgn0289i1gbmg_snd.wav if ($2 == hehe) MPSENDFDS snda mtudsgn_dsgn0377a1gbmg_snd.wav if ($2 == haha) MPSENDFDS snda laugh1.wav if ($2 == left) MPSENDFDS snda lefty1.wav if ($2 == jerks) MPSENDFDS snda m11dsgn_dsgn0104r1gbmg_snd.wav if ($2 == kills) MPSENDFDS snda m00avis_kick0030i1moac_snd.wav if ($2 == ^^) MPSENDFDS snda m00avis_kifi0021i1ccsf_snd.wav if ($2 == waiting) MPSENDFDS snda m11dsgn_dsgn0069i1mbpt_snd.wav if ($2 == haveya) MPSENDFDS snda m11dsgn_dsgn0073i1mbpt_snd.wav if ($2 == tt) MPSENDFDS snda m00mstm_kill0013i1gbrs_snd.wav if ($2 == bwahaha) MPSENDFDS snda m00asqr_kill0019i1mbrs_snd.wav if ($2 == death) MPSENDFDS snda m00avis_kick0030i1moac_snd.wav if (n00b isin $2-) MPSENDFDS snda m00asqr_kill0018i1mbpt_snd.wav if ($2 == coffee) MPSENDFDS snda m00gnod_gcon0041i3nbmg_snd.wav if ($2 == squirrel) MPSENDFDS snda m00asqr_kill0034i1gbmg_snd.wav if ($2 == sit) MPSENDFDS snda m00bnsn_kill0053i1gbmg_snd.wav if ($2 == ask) MPSENDFDS snda m00ccck_kitb0029i1gbmg_snd.wav if ($2 == die) MPSENDFDS snda m00decx_004in_nsrs_snd.wav if ($2 == fun) MPSENDFDS snda m00gbmg_sfcx0001i1gbmg_snd.wav if ($2 == hunt) MPSENDFDS snda m00gbmg_sfsx0001i1gbmg_snd.wav if ($2 == medic) MPSENDFDS snda m00ffire_003in_gemg_snd.wav if ($2 == run) MPSENDFDS snda m00decx_010in_nbft_snd.wav if ($2 == daddy) MPSENDFDS snda mtudsgn_dsgn0320a1gbmg_snd.wav if ($2 == shoot) MPSENDFDS snda mxxdsgn_dsgn029i1gbmg_snd.wav if ($2 == stfu) MPSENDFDS snda mxxdsgn_dsgn010i1gbmg_snd.wav if ($2 == burn) MPSENDFDS snda m00decx_009in_neft_snd.wav if ($2 == boink) MPSENDFDS snda m00bnss_kill0053i1gbmg_snd.wav if ($2 == more?) MPSENDFDS snda m00ccck_kitb0029i1gbmg_snd.wav if ($2 == nonono) MPSENDFDS snda m00gbrs_stoc0001i1gbrs_snd.wav if ($2 == moo) MPSENDFDS snda amb_cow1.wav if ($2 == cya) MPSENDFDS snda m00bnol_kill0054i1gbmg_snd.wav if ($2 == gg) MPSENDFDS snda m00bncy_kill0054i1gbmg_snd.wav if ($2 == lucky) MPSENDFDS snda m00gnod_kill0037r1nbft_snd.wav if ($2 == buuurn) MPSENDFDS snda m00decx_007in_neft_snd.wav if ($2 == urdead) MPSENDFDS snda l02b_02_hav02.wav if ($2 == finally) MPSENDFDS snda m00gsmg_atoc0001i1gsmg_snd.wav if ($2 == strike) MPSENDFDS snda m00gsrs_kill0029i1nbft_snd.wav if ($2 == wasted) MPSENDFDS snda m00gsrs_kiov0016i1nbft_snd.wav if ($2 == present) MPSENDFDS snda bombit1.wav if ($2 == pray) MPSENDFDS snda m11dsgn_dsgn0073i1mbpt_snd.wav if ($2 == noes) MPSENDFDS snda m00gcc3_sftd0001i1gcc3_snd.wav if ($2 == boo) MPSENDFDS snda m00kimd_001in_neft_snd.wav if ($2 == udie) MPSENDFDS snda m00gcf1_decx0001i1gcf1_snd.wav if ($2 == better) MPSENDFDS snda l08b_03_pet01.wav if ($2 == hide) MPSENDFDS snda m00mbpt_hesx0001i1mbpt_snd.wav if ($2 == help) MPSENDFDS snda m00gbrs_hftd0001i1gbrs_snd.wav if ($2-3 == i smell)MPSENDFDS snda m00avis_kifi0020i1nctk_snd.wav if ($2 == idiot) MPSENDFDS snda m00mbpt_poco0001i1mbpt_snd.wav if ($2 == amateur) MPSENDFDS snda m00bntu_kill0040i1gcm1_snd.wav if ($2 == painless) MPSENDFDS snda m00mbpt_heax0001i1mbpt_snd.wav if ($2 == hide) MPSENDFDS snda m00mbpt_hesx0001i1mbpt_snd.wav if ($2 == bonus) MPSENDFDS snda m00avis_kick0036i1nemg_snd.wav if ($2 == yourmine) MPSENDFDS snda m00mbpt_sfcx0001i1mbpt_snd.wav if ($2 == eye) MPSENDFDS snda m03dsgn_dsgn0005r1gbmg_snd.wav if ($2 == pizza) MPSENDFDS snda m01eval_dsgn0253r1gbmg_snd.wav if ($2 == dangerous) MPSENDFDS snda i_am_dangerous.wav if ($2 == owned) MPSENDFDS snda owned.wav if ($2 == godlike) MPSENDFDS snda godlike.mp3 if ($2 == papa) MPSENDFDS snda come_to_papa.wav if ($2 == spree) MPSENDFDS snda killingspree.mp3 if ($2 == unstoppable) MPSENDFDS snda unstoppable.mp3 if ($2 == camping) MPSENDFDS snda camping_hostages.wav if ($2 == hiding) MPSENDFDS snda where_are_you_hiding.wav if ($2 == hosty) MPSENDFDS snda hosty_down.wav if ($2 == hitm) MPSENDFDS snda they_never_knew_what_hit_them.wav if ($2 == ?turret) MPSENDFDS msg Turrets cost 1000$ Type !buy turret to deploy them if ($2 == ?buy) MPSENDFDS msg Type !buy <preset> to place a cannon(500), samsite(800), turret(1000) or guntower(2000) if ($2-4 == ownedm) MPSENDFDS snda we_owned_them.wav if (($2-3 == very nice) || ($2 == vnice)) MPSENDFDS snda very_nice.wav if ($2 == rank) MPSENDFDS snda m00ggdi_gcon0027r1gsrs_snd.wav if ($2 == down) MPSENDFDS snda m10dsgn_dsgn0012r1gbmg_snd.wav if ($2 == blabla) MPSENDFDS snda mxxdsgn_dsgn011i1gbmg_snd.wav if ($2 == kanelives) MPSENDFDS snda mxxdsgn_dsgn0024i1evan_snd.wav if ($2 == sweetheart) MPSENDFDS snda M06DSGN_DSGN0127R1GBMG_SND.wav if ($2 == fillme) MPSENDFDS snda M06DSGN_DSGN234A1GBMG_SND.wav if ($2 == hero) MPSENDFDS snda M01DSGN_DSGN0292I1GCP1_SND.wav if ($2 == glad) MPSENDFDS snda M01DSGN_DSGN0293I1GCP1_SND.wav if ($2 == tag) MPSENDFDS snda m01gemg_dsgn0103i1gbmg_snd.wav if ($2 == witch) MPSENDFDS snda M02DSGN_DSGN0129R1GBMG_SND.wav if ($2 == stuffyou) MPSENDFDS snda M04DSGN_DSGN0061A1NOMG_SND.wav if ($2 == diat) MPSENDFDS snda M04DSGN_DSGN0082R1NEMG_SND.wav if ($2 == sleep) MPSENDFDS snda M05DSGN_DSGN0068I1NBFT_SND.wav if ($2 == board) MPSENDFDS snda M05DSGN_DSGN0069I1NBFT_SND.wav if ($2 == bleed) MPSENDFDS snda M05DSGN_DSGN0070I1NBFT_SND.wav if ($2 == gunlaws) MPSENDFDS snda M05DSGN_DSGN0102I1GBMG_SND.wavv if ($2 == badluck) MPSENDFDS snda M05DSGN_DSGN0103I1GBMG_SND.wav if ($2 == missedme?) MPSENDFDS snda M05DSGN_DSGN0104I1GBMG_SND.wav if ($2 == blast) MPSENDFDS snda M05DSGN_DSGN0133I1GSRS_SND.wav if ($2 == fish) MPSENDFDS snda M05DSGN_DSGN0167R1GBMG_SND.wav if ($2 == cowards) MPSENDFDS snda M07DSGN_DSGN0040I1GCF1_SND.wav if ($2 == dienod) MPSENDFDS snda mM07DSGN_DSGN0039I1GCM2_SND.wav if ($2 == humor) MPSENDFDS snda M08DSGN_DSGN0003A1NBMG_SND.wav if ($2 == heylook) MPSENDFDS snda M08DSGN_DSGN0007I1GBMG_SND.wav if ($2 == what?) MPSENDFDS snda M10DSGN_DSGN0027A1GBMG_SND.wav if ($2 == likeit) MPSENDFDS snda M10DSGN_DSGN0048R1GBMG_SND.wav if ($2 == sayno) MPSENDFDS snda M11DSGN_DSGN0074R1GBMG_SND.wav if ($2 == dobedo) MPSENDFDS snda mxxdsgn_dsgn0027i1nemg_snd.wav if ($2 == hopon) MPSENDFDS snda m00vnst_aqob0007i1gors_snd.wav if ($2 == fun) MPSENDFDS snda mxxdsgn_dsgn0026i1evag_snd.wav if ($2 == warms) MPSENDFDS snda m00ccck_kifi0011i1gsrs_snd.wav if ($2 == kanelives) MPSENDFDS snda mxxdsgn_dsgn0026i1evag_snd.wav if ($2 == stayout) MPSENDFDS snda m00ccfm_ctor0001i1ccfm_snd.wav if ($2 == randy) MPSENDFDS snda m00ggdi_gcon0023i3gsrs_snd.wav if ($2 == doom) MPSENDFDS snda m00ggdi_gcon0025a2gsrs_snd.wav if ($2 == flameon) MPSENDFDS snda m00avis_kifi0035i1gbrs_snd.wav if ($2 == beerpls) MPSENDFDS snda m00ggdi_gcon0033i1gbmg_snd.wav if ($2 == warpls) MPSENDFDS snda m00ggdi_gcon0041i1gbmg_snd.wav if ($2 == shootmore) MPSENDFDS snda m00ggdi_kill0009r3gomg_snd.wav if ($2 == bringit) MPSENDFDS snda m00prkv_aqob0002i1gbmg_snd.wav if ($2 == rocknroll) MPSENDFDS snda m00vnst_aqob0044i1gbmg_snd.wav if ($2 == shootpls) MPSENDFDS snda m02dsgn_dsgn0071r1gbmg_snd.wav if ($2 == stupid?) MPSENDFDS snda m02dsgn_dsgn0157r1gbmg_snd.wav if ($2 == comegetsome) MPSENDFDS snda m06dsgn_dsgn221i1gbmg_snd.wav if ($2 == getsome) MPSENDFDS snda m06dsgn_dsgn222i1gbmg_snd.wav if ($2 == heykids) MPSENDFDS snda mxxdsgn_dsgn024i1gbmg_snd.wav if ($2 == sexy) MPSENDFDS snda mxxdsgn_dsgn016i1gbmg_snd.wav if ($2 == nodwins) MPSENDFDS snda mxxdsgn_dsgn0045i1evag_snd.wav if ($2 == all?) MPSENDFDS snda m05dsgn_dsgn0067i1nbft_snd.wav if ($2 == onevision) MPSENDFDS snda m00mbpt_pori0001i1mbpt_snd.wav if ($2 == oneforkane) MPSENDFDS snda m00bmsf_kill0025i1nors_snd.wav if ($2 == rundog) MPSENDFDS snda m00gsrs_kisq0013i1nsmg_snd.wav if ($2 == forkane) MPSENDFDS snda m00gsrs_kisq0012i1nscw_snd.wav if ($2 == bykane) MPSENDFDS snda m00gsrs_kiov0014i1nsrs_snd.wav if ($2 == nopain) MPSENDFDS snda m00gsrs_kiov0013i1nsmg_snd.wav if ($2 == fight?) MPSENDFDS snda m00gsrs_kiam0017i1nbrs_snd.wav if ($2 == getthemboys) MPSENDFDS snda m00gnod_secx0041i3nbmg_snd.wav if ($2 == wrong?) MPSENDFDS snda m00gnod_kill0028i2nsss_snd.wav if ($2 == glory) MPSENDFDS snda m00gnod_kill0013i3nscw_snd.wav if ($2 == nodglory) MPSENDFDS snda m00gnod_kill0013i2nsss_snd.wav if ($2 == teamwork) MPSENDFDS snda m00gnod_kill0005a2neen_snd.wav if ($2 == comingforyou) MPSENDFDS snda m00gnod_hesx0003i3neft_snd.wav if ($2 == getcoffeepls) MPSENDFDS snda m00gnod_gcon0041i3nbmg_snd.wav if ($2 == battleplan?) MPSENDFDS snda m00gnod_gcon0031i1nbft_snd.wav if ($2 == wraft) MPSENDFDS snda m00avis_kifi0015i1nsrs_snd.wav if ($2 == fire?) MPSENDFDS snda m00avis_kifi0012i1nors_snd.wav if ($2 == burnpls) MPSENDFDS snda m00avis_kifi0007i1neen_snd.wav if ($2 == burningtime) MPSENDFDS snda mxxdsgn_dsgn0096i1neft_snd.wav if ($2 == warmfire?) MPSENDFDS snda m00avis_kifi0008i1neft_snd.wav if ($2 == hot?) MPSENDFDS snda m00decx_004in_mstm_snd.wav if ($2 == burnem) MPSENDFDS snda m00itoc_005in_neft_snd.wav if ($2 == blastem) MPSENDFDS snda m00itoc_005in_ners_snd.wav if ($2 == urdeadlol) MPSENDFDS snda m00itoc_002in_nsss_snd.wav if ($2 == haveyounow) MPSENDFDS snda m00itoc_001in_nsrs_snd.wav if ($2 == readytodie?) MPSENDFDS snda m00stoc_009in_nscw_snd.wav if ($2 == cry) MPSENDFDS snda m00decx_009in_nemg_snd.wav if ($2 == food) MPSENDFDS snda m00gnod_gcon0013i2nsrs_snd.wav if ($2 == orders?) MPSENDFDS snda m00gnod_gcon0031i2nbrs_snd.wav if ($2 == funboy?) MPSENDFDS snda m00gnod_gcon0033i3nbmg_snd.wav if ($2 == rushem?) MPSENDFDS snda m00gnod_hesx0005a2ners_snd.wav if ($2 == goodkd) MPSENDFDS snda m00gnod_secx0009r3nors_snd.wav if ($2 == kissies) MPSENDFDS snda m00nbmg_decx0001i1nbmg_snd.wav if ($2 == likeme?) MPSENDFDS snda m00nbmg_dfax0001i1nbmg_snd.wav if ($2 == shy?) MPSENDFDS snda m00nbmg_heax0001i1nbmg_snd.wav if ($2 == amcoming!) MPSENDFDS snda m00nbmg_hftd0001i1nbmg_snd.wav if ($2 == playtime) MPSENDFDS snda m00nbmg_rtoc0001i1nbmg_snd.wav if ($2 == scared?) MPSENDFDS snda mxxdsgn_dsgn0121i1nomg_snd.wav if ($2 == mercy?) MPSENDFDS snda mxxdsgn_dsgn0009i1nemg_snd.wav if ($2 == gdimag) MPSENDFDS snda m00kill_002in_mstm_snd.wav if ($2 == mag) MPSENDFDS snda m00decx_001in_nbft_snd.wav if ($2 == where?) MPSENDFDS snda mxxdsgn_dsgn0123i1nomg_snd.wav if ($2 == wherecoward?) MPSENDFDS snda mxxdsgn_dsgn0122i1nomg_snd.wav if ($2 == frosty) MPSENDFDS snda mxxdsgn_dsgn0085i1nomg_snd.wav if ($2 == smell) MPSENDFDS snda mxxdsgn_dsgn0061i1nomg_snd.wav if ($2 == urstupid) MPSENDFDS snda mxxdsgn_dsgn028i1gbmg_snd.wav if ($2 == sitdown) MPSENDFDS snda mxxdsgn_dsgn026i1gbmg_snd.wav if ($2 == bodybag) MPSENDFDS snda mxxdsgn_dsgn0013i1nomg_snd.wav if ($2 == aww!) MPSENDFDS snda mxxdsgn_dsgn001i1gbmg_snd.wav if ($2 == standing) MPSENDFDS snda mx0_trooper1_98.wav if ($2 == close) MPSENDFDS snda mx0_rockettrooper_alt17.wav if ($2 == uidiot) MPSENDFDS snda mx0_gditrooper1_alt03.wav if ($2 == pinned) MPSENDFDS snda mx0_gditrooper1_alt01.wav if ($2 == wow!) MPSENDFDS snda mx0_gditrooper1_175.wav if ($2 == holycow) MPSENDFDS snda mx0_gditrooper1_174.wav if ($2 == thatrocks) MPSENDFDS snda mx0_gditrooper1_140.wav if ($2 == omgagg) MPSENDFDS snda mx0_gdireconleader_018.wav if ($2 == fancypants?) MPSENDFDS snda mtudsgn_dsgn0376a1gcls_snd.wav if ($2 == filth) MPSENDFDS snda m00asqr_kill0010i1gsmg_snd.wav if ($2 == pain) MPSENDFDS snda m00avis_kick0035i1neft_snd.wav if ($2 == staydown) MPSENDFDS snda m00avis_kiov0036i1gctk_snd.wav if ($2 == nofights) MPSENDFDS snda m00bnaf_kill0053i1gbmg_snd.wav if ($2 == vitimins) MPSENDFDS snda M00DECX_002IN_NSCW_SND.wav if ($2 == dance) MPSENDFDS snda M00GBMG_DECX0003I1GBMG_SND.wav if ($2 == sorry) MPSENDFDS snda M00STOI_001IN_NEFT_SND.wav if ($2 == agg!) MPSENDFDS snda M00GCIM_ATOC0001I1GCIM_SND.wav if ($2 == obi sucks) MPSENDFDS snda M00GGDI_GCON0023I2GSMG_SND.wav if ($2 == morekillspls) MPSENDFDS snda M00GGDI_HESX0014R3GSEN_SND.wav if ($2 == incoming!) MPSENDFDS snda M00GGDI_HESX0018I3GOMG_SND.wav if ($2 == massacre) MPSENDFDS snda M00GGDI_HESX0019R3GERS_SND.wav if ($2 == spidey) MPSENDFDS snda M00GGDI_HESX0036I3GSRS_SND.wav if ($2 == popsguns) MPSENDFDS snda M00GGDI_HESX0044R3GBMG_SND.wav if ($2 == amgood) MPSENDFDS snda M00GGDI_KILL0001I3GERS_SND.wav if ($2 == gj) MPSENDFDS snda M00GGDI_KILL0002R3GEEN_SND.wav if ($2 == roger) MPSENDFDS snda M00GGDI_SECX0022R3GEMG_SND.wav if ($2 == munchies) MPSENDFDS snda M00GNOD_GCON0001I2NEFT_SND.wav if ($2 == bigheads) MPSENDFDS snda M00GNOD_KILL0002R2NEEN_SND.wav if ($2 == ohpls) MPSENDFDS snda M00GNOD_SECX0045A3NBMG_SND.wav if ($2 == hurryup) MPSENDFDS snda M00GSMG_ATOS0001I1GSMG_SND.wav if ($2 == kaneftw) MPSENDFDS snda M00KILL_007IN_NSMG_SND.wav if ($2 == fallback) MPSENDFDS snda mx0_nodsoldier2_104.wav if ($2 == retreat) MPSENDFDS snda mx0_nodsoldier2_alt01.wav if ($2 == deadgdi) MPSENDFDS snda m00GNOD_KILL0010A1NOMG_SND.wav if ($2 == w00ts) MPSENDFDS snda M00GGDI_KILL0016I3GEMG_SND.wav if ($2 == youknowit) MPSENDFDS snda M00GGDI_HESX0020A1GERS_SND.wav if ($2 == hardwork) MPSENDFDS snda M00GGDI_GCON0022R3GSMG_SND.wav if ($2 == timing) MPSENDFDS snda m01evag_dsgn0269r1gbmg_snd.wav.wav }}on *:text:*:#Mp-Aow-admin:{ %nick = MPAOW if ($inlist($strip($remove($1,),~FMSpacer ~sp4c3r ~FMStrike ~Strike ~zunnie) == 1) { if ($nick == MPAOW) { if ($2 == !boinkmad) { .timer 100 0 MPSENDFDS snda correction_3.wav } } }}
85 downloads
0 comments
Updated
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Random Rotation
By zunnie in SSGM 4.0 Plugins
This plugin when loaded on the fds will randomize the rotation. Everytime the nextmap will be a random one.
The first map in rotation is not affected by this plugin so is always the same.
To load it on your server simply add it to your ssgm.ini [Plugins].
Disable brenbots !nextmap command by editing commands.xml and set enabled value to 0.
To see the nextmap type !nextmap or !next.
82 downloads
- ssgm 4.0 plugin
- mpf
- (and 3 more)
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Lone Eagle
By zunnie in 6 Player Maps
These maps are a mod of C&C Generals for C&C3
For 2v2 or 3v3 multiplayer or skirmish mode.
372 downloads
0 comments
Submitted
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Powerup Pedestals
By zunnie in Miscellaneous
Laeubi: These models are used as a marker for a spawning weapon or item, place the spawner in the center of the pedistal texture.
99 downloads
0 comments
Submitted
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Smok@lot CompStomp
By zunnie in Coop & Art of Defense
Large Co-op map for 3 Players versus 5 Computer Controlled opponents.
403 downloads
0 comments
Submitted
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C&C_Tropical
By zunnie in Maps by MPF
General Map Information
A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand.
Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier.
When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it.
To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up.
When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point.
The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point.
Other than the above this is a regular AOW map which a very nice touch to it.
130 downloads
0 comments
Submitted
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Barrier Failure
By zunnie in 4 Player Maps
Barrier_Failure is the same map as Sector-76-E with remapped textures more objects and more! biggrin.gif
This map is both a red-zone city and a red-zone wasteland. Warning: This map may lag if you don't have a good computer! This is a 4 player map.
339 downloads
0 comments
Submitted
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Win By Kills
By zunnie in SSGM 4.0 Plugins
This plugin enables you to set a target amount of kills required for a player to win the game.
When you set Required_Kills to 10, the first player to get 10 kills will win the game and gets the Reward_Points set in ssgm.ini
Set Reward_Points to like 5000 or something so they will get MVP too
Players can lookup their kills left by typing !kills
To use plugin add it under the [Plugins] in ssgm.ini like for example:
[Plugins]00=BanSystem.dll01=Mute.dll02=mpf_win_by_kills.dll
At the bottom of ssgm.ini add a section containing this to configure a global setting:
[Win_By_Kills]Required_Kills=15Reward_Points=5000
Then you can configure it per map by adding entries like this for every map (mapnames are ALL lowercase):
[c&c_islands.mix_WBK]Required_Kills=100Reward_Points=5000
Have fun !
74 downloads
- ssgm 4.0 plugin
- mpf
- (and 2 more)
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Warpath Pack
By zunnie in Miscellaneous
Laebi:
This pack contains some bunkers and objects like the hedgehog and landing craft used in some of my Warpath maps.
Not sure who made some of the objects, but thanks to who ever on the team it was.
78 downloads
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Urban Claim
By zunnie in 6 Player Maps
Each side has 3 destroyable bridges and two solid ground bridges that lead to
the center, these last two bridges are unbuildable to prevent people from crawling
to the center or to the enemy base with structures.
resources:
1 large green field for each player and 1 extra shared field with an ally
2 large blue tiberium fields in the center
techstructures:
8 Tiberium Spikes, (in the center of the map, 4 on the leftside and 4 on the right side)
12 Subway exits, in each chunk of the city there is one at the bottom
and the top, this allows the one that controls the subway station to
send troops everywhere on the center island.
2 EMP control centers, left and right of the island.
418 downloads
0 comments
Submitted
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FY_Iceworld_Arena_CSGO
By zunnie in FY - Fight Yard Maps
I've originally created this map for CS:Source back in 2005 or so. Some servers are still running the map to this day
Ported it to CS:GO now. Have fun
44 downloads
0 comments
Updated
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0 comments
Submitted
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C&C_Mediterranean
By zunnie in Maps by MPF
General Map Description
This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
Teleporting
At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
Using the above you can quickly teleport between the islands depending what buildings need attention.
The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
Buy Helicopters
To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
Special Units
- Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
- Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
- Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
- Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
You can REFILL your helicopter on one of the Helipads when they are still alive.
Mini Powerplants
The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
No MCT is available because they are too small to get inside
Crate Spawners
There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
- When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
- The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
- Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
GDI Buildings:
- Weapons Factory
- Infantry Barracks
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
Nod Buildings:
- Airstrip
- Hand of Nod
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
SSGM.ini Crate Vehicle Entries
If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
[c&c_mediterranean.mix_Crates]
GDIRVCX=-455.777
GDIRVCY=-288.158
GDIRVCZ=4.554
GDIRVC_Face=0.000
GDIRVCP_X=-455.777
GDIRVCP_Y=-288.158
GDIRVCP_Z=4.554
GDIRVCP_Face=0.000
NodRVCX=-803.748
NodRVCY=-538.243
NodRVCZ=6.111
NodRVC_Face=0.000
NodRVCP_X=-803.748
NodRVCP_Y=-538.243
NodRVCP_Z=6.111
NodRVCP_Face=0.000
320 downloads
0 comments
Submitted
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Fallen Empire
By zunnie in 4 Player Maps
A 4-Player Command and Conquer 3 Map. Authors Notes: "A remake from Generals Zero Hour Fallen Empire with little modifications, its simple map good for slow machines"
159 downloads
0 comments
Submitted
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Lost River
By zunnie in 6 Player Maps
Small to Medium sized map with a river dividing the 3v3 team bases. Each base has 3 Spikes and Turrets.
Tiberium fields are scarce so capture the Spikes asap.
Bridges connect the two sides, blow them up to resort to a Air battle.
443 downloads
0 comments
Submitted
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Purchase Terminal Icon Pack
Laeubi: 171 PT icons in all, If you wish to include/edit any of these icons and/or include them in a mod give credit to the original creator in your read me.
All PT icons have the correct dds settings and are all the same size, 128 x 128 pixels. This is the size which 'in game' pt icons are displayed at you just need to name them.
143 downloads
0 comments
Submitted
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Pipeline Problems
By zunnie in 4 Player Maps
This is Pipline Problems 2v2. AI is enabled
193 downloads
0 comments
Submitted
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Veteran System Alpha
By zunnie in SSGM 4.0 Plugins
This is a port of the veteran system from the OnOeS renegade regulator made by Hex, jnz and pvtschlag. I rewrote parts of it to resemble the n00bless veteran system plugin for SSGM 2.0.2 released by Hex. It includes regeneration, discounts, health+armour increases and veteran commands. The following commands are available:
!vetpoints - !vp ; Shows how many vet points the player executing the command has
!weapon - !weap ; Will give the player a random weapon from his team, if he is a level 3 veteran
!character - !char ; Will give the player a random character from his team, if he is a level 4 veteran
!vehicle - !veh ; Will give the player a random vehicle from his team, if he is a level 5 veteran
The values associated with every veteran level are currently hard-coded as this is an ALPHA RELEASE. It might crash your server randomly as it isn't tested and it also might contain bugs. I've included the source code, although it looks like a mess.
To install, place VeteranSystem.dll in your root FDS folder and add an entry under the [Plugins] section in SSGM.ini. Then at the bottom of SSGM.ini add:
[VeteranSystem_Tiers]
;If a soldier preset is missing the code defaults the preset to 'low tier', this section controls how many vet point(s) a character is worth
; 1 = low tier, 2 = mid tier, 3 = high tier
CnC_GDI_MiniGunner_0=1 ;Shooter
CnC_GDI_RocketSoldier_0=1 ;Shotgunner
CnC_GDI_Grenadier_0=1 ;Grenadier
CnC_GDI_Engineer_0=1 ;Engineer
CnC_GDI_MiniGunner_1Off=1 ;Officer
CnC_GDI_RocketSoldier_1Off=1 ;Rocket Soldier
CnC_Sydney=1 ;Tib Sydney
CnC_GDI_MiniGunner_2SF=2 ;Deadeye
CnC_GDI_RocketSoldier_2SF=2 ;Gunner
CnC_GDI_Grenadier_2SF=2 ;Patch
CnC_GDI_MiniGunner_3Boss=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT2=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT3=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT4=3 ;Havoc
CnC_Sydney_PowerSuit=3 ;PIC
CnC_Sydney_PowerSuit_ALT2=3 ;PIC
CnC_Ignatio_Mobius=3 ;Mobius
CnC_Ignatio_Mobius_ALT2=3 ;Mobius
CnC_GDI_Engineer_2SF=3 ;Hotwire
CnC_Nod_Minigunner_0=1 ;Shooter
CnC_Nod_RocketSoldier_0=1 ;Shotgunner
CnC_Nod_FlameThrower_0=1 ;Flamethrower
CnC_Nod_Engineer_0=1 ;Engineer
CnC_Nod_Minigunner_1Off=1 ;Officer
CnC_Nod_RocketSoldier_1Off=1 ;Rocket Soldier
CnC_Nod_FlameThrower_1Off=1 ;Chem Sprayer
CnC_Nod_Minigunner_2SF=2 ;Black Hand Sniper
CnC_Nod_RocketSoldier_2SF=2 ;Black Hand Laserchaingunner
CnC_Nod_FlameThrower_2SF=2 ;SBH
CnC_Nod_Minigunner_3Boss=3 ;Sakura
CnC_Nod_Minigunner_3Boss_ALT2=3 ;Sakura
CnC_Nod_RocketSoldier_3Boss=3 ;Raveshaw
CnC_Nod_RocketSoldier_3Boss_ALT2=3 ;Raveshaw
CnC_Nod_FlameThrower_3Boss=3 ;MENdoza
CnC_Nod_FlameThrower_3Boss_ALT2=3 ; MENdoza
CnC_Nod_Technician_0=3 ;Technician
132 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Dead and Gone
By zunnie in 6 Player Maps
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical,
detailed and overall good quality map.
The primary feqature of this map is a large gully that inadvertaintly
divides the map in 2. One can tell a battle has taken place from
the destroyed vehicles (not to mention the MKII) and crashed aircraft.
249 downloads
0 comments
Submitted
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Redzone Dark Night
By zunnie in 6 Player Maps
Well the title of this map pretty much says everything. This map is a very dark 6 player Redzone map with 1 EMP in the middle of the map and 2 Tiberium spikes on the left and right side of the map.
This map is a very close comparrison with the Dead Six original in the way that all the players starting positions are and the way the map is all set up.
There is alot of tiberium, blue and redzone green tib fieldz for players to start out the match with.
Like i said it is very dark and it gives the coolest effects for all of the lighting of units and structures as well.
I HOPE YOU ARE NOT SCARED OF THE DARK LOL
409 downloads
0 comments
Submitted
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Nod C&C 95 Vehicle Camo Pack
In an attempt to recreate a C&C 95 feeling, this pack gives all Nod vehicles a grey camo while maintaining the detail of each vehicle.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
43 downloads
0 comments
Updated